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- on exitFrame
- global toplimit, bottomlimit, rightlimit, leftlimit, mysound, grabcur
- cursor([grabcur, grabcur + 1])
- repeat while the mouseDown = 1
- set myh to the mouseH
- set myv to the mouseV
- if myh < leftlimit then
- set the locH of sprite 33 to leftlimit
- else
- if myh > rightlimit then
- set the locH of sprite 33 to rightlimit
- else
- set the locH of sprite 33 to myh
- end if
- end if
- if myv < toplimit then
- set the locV of sprite 33 to toplimit
- else
- if myv > bottomlimit then
- set the locV of sprite 33 to bottomlimit
- else
- set the locV of sprite 33 to myv
- end if
- end if
- updateStage()
- end repeat
- moveme2()
- end
-